Product · 2026-07-20

Build narrative campaigns on a node graph

Author Custom Games campaigns as a typed graph of battles, conversations, stores, and mission hubs — then walk them with testable runs.

Campaigns as a map of decisions

Tabletop seasons are more than one-off battles. Under Custom Games → Campaigns, WGS lets you author a campaign graph: nodes for fights, conversations, stores, mission hubs, splits, and endings — connected the way your narrative actually flows.

What you can build

  • Battle nodes tied to community maps and army constraints
  • Conversation and mission hub beats for story and choices
  • Store nodes with XP, unit catalog, and army grants
  • Split / end nodes so paths branch and resolve

Browse, subscribe, and rate campaigns the same way you share maps. Battle prep modes (full_roster, roster_slots, external_hub) keep roster rules honest per node.

Test the path before you invite friends

Test runs walk the graph — win/lose outcomes and player choices — so you can verify the story without waiting for a full table night. Live launch of every battle node into an active WGS game is still growing; today the builder and run traversal are ready for authors who want structure first.

Why it belongs next to Maps

Maps define a single board. Campaigns define a season. Together they turn Custom Games into a place to publish not just battlefields, but the journeys between them.

← All posts